{"id":1765,"date":"2025-05-28T13:03:44","date_gmt":"2025-05-28T13:03:44","guid":{"rendered":"https:\/\/braketrace.com\/?p=1765"},"modified":"2025-05-28T14:06:50","modified_gmt":"2025-05-28T14:06:50","slug":"nacon-secures-the-wrc-license-2027-2032","status":"publish","type":"post","link":"https:\/\/braketrace.com\/?p=1765","title":{"rendered":"NACON Secures the WRC License (2027\u20132032)"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">When Codemasters announced last month that it was <a href=\"https:\/\/braketrace.com\/end-of-an-era-codemasters-pauses-rally-development\/\">stepping away from rally games<\/a> after more than twenty years, many fans, including myself, feared there would be a long drought for officially licensed WRC titles. That uncertainty ended this week when French publisher <\/span><b>NACON<\/b><span style=\"font-weight: 400;\"> confirmed an exclusive agreement with the FIA to produce <\/span><span style=\"font-weight: 400;\"><b>WRC <\/b><\/span><span style=\"font-weight: 400;\">games from 2027 through 2032. The deal gives NACON and its long-time development partner, <\/span><b>Kylotonn<\/b><span style=\"font-weight: 400;\">, a clear runway to shape the next generation of rallying games.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For those who might not be familiar, NACON\u2019s r\u00e9sum\u00e9 is a mixed bag. The company has published everything from niche \u201csimulations\u201d like <\/span><i><span style=\"font-weight: 400;\">Rims Racing<\/span><\/i><span style=\"font-weight: 400;\"> to ambitious open-world racing games such as <\/span><i><span style=\"font-weight: 400;\">Test Drive Unlimited Solar Crown<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Its most relevant experience, however, comes from seven consecutive annual WRC releases between 2015 and 2022. Although those games started exceptionally rough, they evolved into solid titles with surprisingly sophisticated simulations, culminating in <\/span><i><span style=\"font-weight: 400;\">WRC 10<\/span><\/i><span style=\"font-weight: 400;\"> and <\/span><i><span style=\"font-weight: 400;\">WRC Generations<\/span><\/i><span style=\"font-weight: 400;\">, the former being a series highlight. Although <\/span><i><span style=\"font-weight: 400;\">WRC Generations<\/span><\/i><span style=\"font-weight: 400;\"> shipped with some input quirks and interesting physics quirks, it felt like Kylotonn was finding their groove.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The community reaction to the WRC\u2019s new license holder is understandably divided. On one hand, Codemasters\u2019 final effort, <\/span><i><span style=\"font-weight: 400;\">EA Sports WRC<\/span><\/i><span style=\"font-weight: 400;\">, set a high watermark for rally games that are both realistic and still approachable by the masses, in no small part thanks to their decades of history in the field and amazing <\/span><i><span style=\"font-weight: 400;\">DiRT Rally<\/span><\/i><span style=\"font-weight: 400;\"> games. Comparing anything to what they were able to put out feels almost unfair. On the other hand, Kylotonn had just begun to find its creative stride. Many of the stages feel like the tight, technical experiences that you\u2019re just happy to see the end of, experiences that really are only found in games such as the legendary <\/span><i><span style=\"font-weight: 400;\">Richard Burns Rally<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With two full calendar years before their first licensed release, the studio has a rare luxury in modern game development: time. We suspect they might be moving to <\/span><b>Unreal Engine 5 <\/b>due to their more recent games such as Tour de France 2025 also published by Nacon moving over to the engine<span style=\"font-weight: 400;\">.<\/span><\/p>\n<figure id=\"attachment_1766\" aria-describedby=\"caption-attachment-1766\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/braketrace.com\/wp-content\/uploads\/2025\/05\/FIA-Rally-Star-Rally-at-Home-on-WRC-9.jpg\"><img decoding=\"async\" class=\"wp-image-1766 size-full\" src=\"https:\/\/braketrace.com\/wp-content\/uploads\/2025\/05\/FIA-Rally-Star-Rally-at-Home-on-WRC-9.jpg\" alt=\"FIA Rally Star Rally at Home on WRC 9\" width=\"1024\" height=\"498\" srcset=\"https:\/\/braketrace.com\/wp-content\/uploads\/2025\/05\/FIA-Rally-Star-Rally-at-Home-on-WRC-9.jpg 1024w, https:\/\/braketrace.com\/wp-content\/uploads\/2025\/05\/FIA-Rally-Star-Rally-at-Home-on-WRC-9-300x146.jpg 300w, https:\/\/braketrace.com\/wp-content\/uploads\/2025\/05\/FIA-Rally-Star-Rally-at-Home-on-WRC-9-768x374.jpg 768w, https:\/\/braketrace.com\/wp-content\/uploads\/2025\/05\/FIA-Rally-Star-Rally-at-Home-on-WRC-9-600x292.jpg 600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption id=\"caption-attachment-1766\" class=\"wp-caption-text\">FIA Rally Star Rally at Home on WRC 9<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Competitive players, myself included, have additional reasons for optimism. Kylotonn\u2019s games powered the official <\/span><b>WRC eSports Championship<\/b><span style=\"font-weight: 400;\"> and events such as the <\/span><b>FIA Rally Star Rally At Home<\/b><span style=\"font-weight: 400;\"> finals, which means the groundwork has already been laid and many of the issues are already well known.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If the developers refine what they have without breaking too much in the transition to a new game engine, we could be pleasantly surprised by the game we end up with. That\u2019s not to say skepticism isn\u2019t needed. <\/span><i><span style=\"font-weight: 400;\">WRC Generations<\/span><\/i><span style=\"font-weight: 400;\"> needed polish, yet the combination of a proven physics engine, an extended development cycle, and the exclusive rights position NACON to deliver a genuine successor to Codemasters\u2019 excellent games.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Judgment can wait until 2027; for now, cautious optimism feels like the right line through the next corner. If you would like to learn more about this announcement, you can check out the official post that the World Rally Championship promoter made <a href=\"https:\/\/www.wrc.com\/en\/news\/nacon-confirmed-as-wrc-games-publisher-from-2027-\">here.<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Codemasters announced last month that it was stepping away from rally games after more than twenty years, many fans, including myself, feared there would be a long drought for officially licensed WRC titles. That uncertainty ended this week when French publisher NACON confirmed an exclusive agreement with the FIA to produce WRC games from <a href=\"https:\/\/braketrace.com\/?p=1765\" class=\"more-link\">&#8230;<span class=\"screen-reader-text\">  NACON Secures the WRC License (2027\u20132032)<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":1767,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[499],"tags":[],"class_list":["post-1765","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sim-updates"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NACON Secures the WRC License (2027\u20132032) - BRAKE TRACE<\/title>\n<meta name=\"description\" content=\"After only 5 years NACON has reacquired the WRC license and studio Kylotonn is poised to developing the, but is this a good thing?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/braketrace.com\/?p=1765\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"NACON Secures the WRC License (2027\u20132032) - 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