Assetto Corsa EVO Multiplayer Details Revealed For V0.3

Kunos Simulazioni has revealed comprehensive details about Assetto Corsa EVO’s multiplayer implementation ahead of the long-awaited 0.3 update. Similar to how Le Mans Ultimate successfully transitioned from early access to full release, the multiplayer announcement provides much-needed direction for players waiting for more engaging racing opportunities.

Two-Tier Multiplayer System

Assetto Corsa EVO will launch multiplayer through a straightforward approach: free public servers available 24/7 with different race scenarios, tracks, and weather presets, plus dedicated server rental for organized racing at approximately €1 per driver slot per month.

The pricing structure shows €1.57 for four drivers over three days, €5.35 for 30 days, and €14.00 for 90 days, all including VAT. Unlike the original Assetto Corsa, server hosting will only be available through Kunos’ own portal, not third-party providers.

The system leverages partnerships with SimGrid – the same organization behind Le Mans Ultimate’s multiplayer infrastructure – suggesting proven server management expertise. However, server rental arrives “a few weeks after” the 0.3 update, meaning initial access will be limited to public servers.

Assetto Corsa EVO Server Creator
Assetto Corsa EVO Server Creator

Daily Racing Portal Coming

The 0.4 update will introduce a “Daily Racing Portal” for structured competitive racing. Screenshots show a system combining website-based race finding with in-game server codes – similar to how Le Mans Ultimate and iRacing handle structured events, though currently less integrated than Gran Turismo’s seamless sport mode.

Players find races through a website interface, then copy server codes into the simulation. While functional, this workflow could prove cumbersome compared to fully integrated solutions, though Kunos will likely streamline the process as development progresses.

Massive Content Addition

The 0.3 update delivers nine new vehicles spanning multiple eras and categories, from the iconic BMW M3 E30 Sport Evolution and Ferrari F2004 Formula 1 car to modern competitors like the BMW M4 GT3 Evo and Lamborghini Huracan Super Trofeo EVO 2.

Track additions include Circuit de Spa-Francorchamps and Red Bull Ring – two legendary European venues essential for any serious racing simulation.

Beyond content, the update promises an updated tire model, improved AI performance, enhanced VR support, and new special events to provide structured racing opportunities.

Early Access Lifeline

With Assetto Corsa EVO’s single-player progression remaining incomplete and free-roam functionality still absent, multiplayer represents the most viable path for engaging racing content. This creates significant pressure on the online implementation to sustain player interest through continued development.

The substantial 0.3 content additions combined with online functionality should provide EVO’s most complete racing experience since early access launch, addressing many player concerns about limited content variety.

Console Considerations

The eventual console implementation will require substantial streamlining compared to current PC workflows. Console players expect seamless matchmaking rather than external websites and manual server codes – a challenge Kunos must address as development progresses.

The Bottom Line

Assetto Corsa EVO Special Events
Assetto Corsa EVO Special Events

Assetto Corsa EVO’s multiplayer announcement comes at a crucial time when early access players need more engaging content. While the implementation appears less polished than established competitors, the combination of free public servers, dedicated rental options, and substantial content additions should provide the racing variety the simulation currently lacks.

Success will depend on execution quality and server stability, but the 0.3 update represents EVO’s most significant step toward delivering on its ambitious promises. For more details on the complete 0.3 update, visit Kunos Simulazioni’s official channels.